Update 1
EAE6320_Particle_System » Devlog
Summary of Week #1
- This week i mostly focus on creating a structure of the particle system
- Moreover, I work mostly on the openGL side of particle system, and tried to make it work
Particle Class:
- My particle Effect class has 2 positions for start and end which creates a kind of binding box for the effect
- Speed controls the how fast the particle would move in the effect
- Color is which color the particle would have
- Size is the number of particles that the user wants
- Angle is the angle at which the particles would bend
- Weight is the density of particles higher the weight, the more dense the particles would be
- Life is the time the particle would stay alive
For my particles for now, I am using a simple square with fixed vertices as my particle, which in the near future, I would be changing to the geometry the user wants.
Particle Builder
I had started working on the particle builder to build me a binary file to read data from using the class structure, from above but, after having a discussion with my professor, I realized that this is actually not needed right now as I have yet to make my system feature complete, and so making it complete now would only increase my workload later.
Next Week:
- Adding full functionality for Direct3D to handle particle system
- And finishing OpenGL version of the system
Get EAE6320_Particle_System
EAE6320_Particle_System
More posts
- Final_Particle_System_ReportDec 01, 2019
- Update 2Dec 01, 2019
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